The game was released for arcade in Japan on July 30, 2008. Bullets from cursed enemies also turn “fragile” and can be canceled with your own.Alternatively, stepping into the mark curses the user themselves and momentarily upgrades their shots and patterns; for example, Mamoru’s options home in and attach themselves to enemies and shoot at point-blank range, while Luchino’s makes his option burst out a rapid and random stream of splash-damage shots. Many of them are quite high-tempo and, in a way, keeps me up to the pace of each stage.

You are given five characters to complete the story mode with: when one falls, the next takes their place, and when all five are gone, it's game over. It challenges you to complete a set of levels you pick out with a single character in under five minutes, with bonus time awarded for each stage cleared and continues available when you lose all your health.Story mode is probably the central draw of Mamorukun Curse, however. Arcade is self-explanatory; you can pick the standard stages in any order, and progress to later stages once they’re cleared. The story of Mamorukun Curse! UFO Interactive Games PSN Game. It can be used in two ways: Regular and charged. Most shooters tend to have a limited-use smart bomb that eliminates all enemy fire and causes huge damage to anything onscreen. Features: Explore and purge evil from 12 unique dungeons. Using the curse this way results in a slightly longer cooldown. The colorful nature of the art design is pleasant, but sometimes it can interfere with gameplay, as enemy bullets and bonus gems can look very similar at a glance. The self-curse also doesn't provide total invincibility: you can still take damage from enemy fire despite your power boost.

Each character has its own minions, called “Options”—small satellites/orbs/pods that fire extra bullets as well as influence the sort of shots and bullet patterns for each of the four characters.Mamoru’s Options, spread out to his sides, shoot in the same direction as he does, making a total of five streams of bullets in front. You can only revive characters by collecting life hearts in stages--characters don't revive between levels at all--so it's crucial to keep as many characters alive as possible for the difficult later levels. Get the latest news and videos for this game daily, no spam, no fuss.

Mamorukun Curse! With multiple characters, costumes, and courses, Mamorukun Curse is sure to please even the most hardcore top-down shooter fans. Netherworld Adventures gives you teams of three characters to complete single stages under a time limit: if one character falls, the next takes their place. Mamorukun Curse is an anime-inspired free-roaming shooter, similar in thematics and play style to Taito's old arcade game Kikikaikai (released on the SNES in the West as Pocky and Rocky). The game is tough at first, but as you discover what characters and curses are capable of, you'll enjoy the satisfaction of growing more and more skilled with replays. Most of the character models would have looked embarrassingly simple on the Dreamcast, much less on the PlayStation 3. Story mode goes through stages in a predetermined order, with dialogue scenes in between. Netherworld Adventures consists of challenges where you have to clear multiple stages consecutively as determined by each “package”. Both schemes have advantages: the dual-stick control makes fast aiming and taking out enemies easier, but is much less precise for dodging enemy bullets.Mamorukun's more unique control addition, however, is the multi-purpose curse button. Release Date ... PC gamepad (native) Head tracking (native) Multiplayer Local co-op LAN co-op Online co-op Local competitive LAN competitive Online competitive Local splitscreen Online … There are also “missions” where you fight the powered-up versions of bosses of each area—without having to go through the stage again, which helps. UFO Interactive Games localized and r… First release date: June 25, 2009. To facilitate better aiming and movement, you can swap controls between single-analog/D-pad control, where the character aims in the direction you move unless you are holding down the fire button, or dual-stick control (one analog for movement, and one for aiming).