At level 7 and 15, you gain another one, for a total of 6 dice.Some Maneuvers ask for a save. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. Just kidding.

If a super-strong bad-guy has lower Strength or Dexterity than you, then they’ll be a caster.This is your best out-of-combat ability, and it’s flavorfully fantastic. They are leaders on the battlefield, and view it as an almost mathematical puzzle. You will have to register before you can post: click the register link above to proceed. If you’re using Flanking rules, this’ll become more useful.

The GM should have your enemy consider you as more threatening if they use this, and potentially target you with spells as well.Increase your reach by 5 feet. ), it has fantastic utility, and it goes far beyond “I walk up and Attack” that Fighters normally do. And hey, that’s not a bad pile of Temp HP if you can raise your Charisma high enough. That adds a bonus to damage a better use of Superiority dice purely for accuracy, however.This gives you a Shove on top of your attack. Change the name (also URL address, possibly the category) of the page. However, you need to keep an eye on your Superiority pool. However, if you want this, you’ll likely prefer Feinting Attack. Use that eternal age for your advantage!That’s it for our Battlemaster Fighter 5E Guide.

Message is an incredibly useful spell that can allow for communication between a party in total silence. Maybe split it into 3 and 3, and then let Relentless keep you afloat until you You’ll want to take a Short Rest before any extremely important conflict, so you can maximize your damage and minimize your enemy’s will to exist. Or, you’re at a party, and learn that the Lord you’re talking to is Superior in both Total Class levels and Hit Points. Most of the time, it just adds to damage. View wiki source for this page without editing. That might mean they’re not actually as innocent as they seem – maybe If you’re catching a Boss in a monologue, consider checking their Armor Class and Strength/Dexterity to see how hard they’ll be to hit…. Click here to edit contents of this page. This gives any number of allies advantage on attacks… but it gives the enemy a saving throw. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. At level 15, you get a really good reason to expend your dice rather quickly. If you decide to go melee, consider buffing Constitution up.

Still, getting that advantage can be useful for increasing your damage potential, especially with the Great Weapon Master feat.

Still, don’t jeopardize the build just for a tiny bit of HP.Pretty great way to get an extra attack per round. debuff. If you want to be the face of your party (for some reason), then this’d be a good, flavorful choice. Make sure your party comp can support this.Pretty great against humanoid opponents; it can completely negate an enemy’s turn. Even Defenders get great damage out of their Combat Superiority ability, and the Fighter becomes a really good source of crowd control.

A Breath Weapon (especially a cone) gives the Fighter an Area of Effect. 5. Watch headings for an "edit" link when available. You have advantage on your next attack roll against that creature before the end of your turn. Enemies that they see are simply obstacles that can be overcome with creativity and guile.

Make sure to coordinate with allies and have them kick the weapon away.

Please. You decide to use this ability to look at their Strength and Hit Points, and find out that they’re actually as strong as an ogre. Wikidot.com Terms of Service - what you can, what you should not etc.

+2 Dexterity and +1 Constitution is fantastic for a melee-centric elf. and how hard they’ll hit.

Maneuvers. Reducing damage by even 1d8+Dexterity reduces the amount of healing your Cleric needs to use. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. Saving Throws. If your AC is fairly high and you’re pretty sure you can take the opponent out with just one or two hits, then you get your chance.

Not bad for a social situation.This ability is somewhat strange, since it’s Combat Superiority… but down here. This movement doesn’t provoke opportunity attacks.

Thanks in advance for helping me. This movement doesn’t provoke opportunity attacks. This isn’t worth a Maneuver known.Expending an ally’s reaction isn’t gonna win you many thanks, but moving a melee ally somewhere good? If you want a riskier source of advantage, this is for you.

Or using Pushing Attack to just make the enemy not be there anymore.This gives you advantage as a Bonus action.