Until then you may want to consider adding some AoE abilities (such as chain, ricochet, quake...) manually.In melee rotations since no adrenaline boosting items are used, generally one threshold will be used.Tuska's wrath - although by far the most powerful ability is normally put at the back.

I would imagine you would place it between combust and wrack (and maybe even remove wrack by doing that). It was released on 24 February 2014. There are ‘optimal’ bars for straight dps with revolution (as shown on the wikia) and yes these are mathematically optimal for … This includes a planted feet switch. Click here to learn about the optimal action bars.

Use thresholds and ultimates manually.Note that junesong assumes that you cancel abilities all the time which is why his bars are different from the wiki. Use thresholds and ultimates manually. Thus, similarly to Bash, Tuska's Wrath (on-task) needs to be adjusted to a percentage. E.g., shieldbows, 1h + shield, and dw with defenders?Interesting how the range dual wield bar is so different from the range 2h bar. layouts generated will be able to continuously use basic abilities forever.
An obsidian bar is a bar of obsidian, smithed from obsidian shards. It was released on 24 February 2014. Do not use revolution ++, go with the standard optimal bars. It is better and provides several advantages.Use revo++, but use the regular revo bars. Runescape Guide is a website that contains various guides related to Runescape.

Can someone figure out the best bars to use with the new defenders? I prefer Magic (lvl 84 in full Mystic, Arcane Blast necklace, Veteran cape, Explorer's ring using Fire Blast), but others may enjoy a ranged or melee version for de-Goblin'ing Gielinor. Over the last few days I have been running my program to generate optimal revolution ++ bars by analyzing each possible bar given a set of abilities over a period of time. I should also note in these calculations 100% adrenaline was used (with no bonuses)EDIT: Yeah, last post I made I did mention it was code written with bad programming practices (made around 8 months back) currently my primary focus is working on "manual rotation calculator" then I can look to tidying this up since it is not my biggest priority right now (since it's functional and (semi) efficient) - however I would definitely appreciate any help on GitHub doing this.Why is Quake left out for 2h melee and Slaughter is on there despite the scenario being 'AFK Slayer'?Currently it is assumed a single target is being attacked (with testing of multiple undergoing), in which case slaughter is better (by a small amount). Has capped damage, so it is best used off beserk (and after meteor strike if you factor in 100% crit) because you can/should cap damage even off zerk/ds/meta/ssYeah it is assumed on task, but completely forgot about the cap, thanks for pointing this out. However, it is currently at the back so it can get boosted damage from sunshine, swiftness, zerk. If so, can we have a separate section for those who don't wanna manually cancel channeled abilities?

:PMaybe I'm misunderstanding your code here, but to me it looks like, according to your program, Ultimates cost 75% adrenaline (minus a ring effect).

All layouts are re-run accounting for stuns. I've looked into the following site but that just super confused me... so many different bars listed.I've unlocked pretty much every ability I think?, except the ones from the mazcab index where I've only got corruption shot and sacrifice.Do not use revolution ++, go with the standard optimal bars. In a few days I will probably release bars generated using a program I have made to find some optimal revolution ++ bars. If you use thres/ult too then just arrange the revolution bar in descending order of average dps.