NNK is mostly black as in the OP.I never thought to even try advancing beyond that point, but your post motivated me to. if i launch the same game via command line, all is well. So it is the Linux version that has the right behavior and the windows version that is buggy.
RPCS3 settings - OpenGL, strict rendering mode enabled. Of course being a user I have no idea what that means outside of some kinda focus issue or something. ran through a brand spanking new/clean rpcs3.taking all suggestions but im going to venture that something in the code surrounding what i noted prior (about how the pop up window returns it to full speed temporarily) has to be it.I was even willing to entertain it was something with dual monitors, yet the other pc i tried on only has 1 display.going through the logs without knowing what im looking for, this pops up only in the no-gui variant. Same business on my other amd pc though.Yeah that's way worse than anything I've had to deal with.I think this makes it obvious that this is a RPCS3 issue, that just presents itself differently on different hardware.the only thing shared between my 2 pc's are the type of monitor, and the make of the gpu. I could reproduce it now and (with opengl) I'm getting like 29.5 fps with --no-gui.Well. RPCS3 via command line is running in slow-motion and with missing graphics if launched with --no-gui. (and the windows version)I strongly believe its an rpcs3 issue as well. I tried a half a dozen nvidia drivers going back months.i tried every single option within rpcs3 toggled this way and that.I tried a completely clean boot with nothing but M$ services running.Are you guys using the new spring/may/2004 windows update? transferred my rpcs3 to another pc. I could reproduce it now and (with opengl) I'm getting like 29.5 fps with --no-gui.or test what happens if you have it still create the log etc with whichever is the path of least resistance of course :) fwiw just tried with a new nvidia driver, latest rpcs3/clean install, and games ran from the disc folder instead of their own.ever end up with the time to look into this a bit yet?please dont take this as impatience, as i sincerely appreciate all you guys do.

Here is launched conventionally. However, in DeS don't be fooled by the fps counter. both with fresh default rpcs3. )using 19041/2004 build or? ! RPCS3 started development in May of 2011 by its founders DH and Hykem. E {PPU[0x1000001] Thread () [0x00bcd79c]} cellGame: cellHddGameCheck(version=0, dirName=“NPUB30851”, errDialog=1, funcStat=*0xd46308, container=1)E {PPU[0x1000002] Thread () [0x00bcc9e4]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30036”, errDialog=0x0, funcStat=*0xd462c0, container=2)U {PPU[0x1000000] Thread (main_thread) [0x00db9d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)E {PPU[0x1000002] Thread () [0x00bcc9e4]} cellGame: cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NODATAE {PPU[0x1000002] Thread () [0x00bcc9e4]} 'cellGameDataCheckCreate2' failed with 0x8002b601 : CELL_GAMEDATA_ERROR_CBRESULT [1]U {PPU[0x1000000] Thread (main_thread) [0x00db9d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: SPU Database initialized...U {PPU[0x1000000] Thread (main_thread) [0x00d94f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)E {PPU[0x1000000] Thread (main_thread) [0x00d94f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: SPU Recompiler (ASMJIT) created...S {rsx::thread} RSX: New program compiled successfullyE {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passedE {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00d8a4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [1]E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00d8a4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [2]E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00d8a4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [3]E {PPU[0x100000f] Thread (MTC : 0) [0x00de8ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPUB30851/USRDIR/instver.bin” [1]E {PPU[0x100000f] Thread (MTC : 0) [0x00be8d28]} cellSysutil: 本ゲームはオートセーブ機能に対応しています。E {rsx::thread} RSX: Dangling reports found, discarding...E {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: [0x03dd4] Branch-to-next with $LRE {SPU[0x2000004] Thread (CellSpursKernel4)} SPU: [0x042cc] Branch-to-next with $LRE {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: [0x041f4] Branch-to-next with $LRE {SPU[0x2000003] Thread (CellSpursKernel3)} SPU: [0x07e8c] Branch-to-next with $LRE {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: [0x07e8c] Branch-to-next with $LRE {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: [0x0769c] Branch-to-next with $LRE {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00cb98c8]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x140726]
not vendor specific then. There are numerous threads and YT videos showing you how best to set emulators up. (04-21-2018, 10:09 AM) SSKO Wrote: I tried playing Skate 3 on RPCS3 recently but for whatever reason the game seems to be running at around 7FPS and dropping to 1FPS here and there. In order to use it, just remove the .default file extension and place it into the inis folder. Thank you again.just as an update (havent had time to test much) to eliminate it being related to fullscreen i immediately windowed it after launching via cmd.the difference is doing so via cmd line results in the fps bouncing between 25-27 and launching via the gui results in it being locked at 30fps.so whatever is causing the different behavior between the modes, is effecting frame rate which obviously would affect audio, and apparently somehow stymies proper rendering as well.wondering if somehow a different form of buffering or something is being used between the two for some reason.well. Skate 3 (stylized as skate 3) is the third installment in the Skate series.It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. could that be the difference?